2018 Milton Keynes Under 160 Knockout Round 2 and Final


Knockout: Final


 
  RESULT    
Alan Heath 0 v 1 Dominic Bartram 18/4/19
Time control - 35 moves in 70 minutes plus 10 minutes to finish the game together with a 10second increment from move 1.
Toss for colour
If the first game is drawn
   1. Play a second game with colours reversed at the same time control.
   2. If that game is also drawn, play a pair of games, one with white, one with black, with 30 minutes each per game.
   3. If the score is 1-all, play a pair of games with 10 minutes each.
   4. If those are also 1-all. repeat the 10 minute games until a winner emerges.

Knockout: Round 2


 
  RESULT    
Dave Wells 0 v 1 Dominic Bartram 3/1/19
Alan Heath 1 v 0 John McKeon 13/12/18
Time control - 35 moves in 70 minutes plus 10 minutes to finish the game together with a 10second increment from move 1.
Toss for colour
If the first game is drawn
   1. Play a second game with colours reversed at the same time control.
   2. If that game is also drawn, play a pair of games, one with white, one with black, with 30 minutes each per game.
   3. If the score is 1-all, play a pair of games with 10 minutes each.
   4. If those are also 1-all. repeat the 10 minute games until a winner emerges.

Knockout Plate: Final


 
  RESULT    
James Alexander v Paul Enderby  
Time control - 35 moves in 70 minutes plus 10 minutes to finish the game together with a 10second increment from move 1.
Toss for colour
If the first game is drawn
   1. Play a second game with colours reversed at the same time control.
   2. If that game is also drawn, play a pair of games, one with white, one with black, with 30 minutes each per game.
   3. If the score is 1-all, play a pair of games with 10 minutes each.
   4. If those are also 1-all. repeat the 10 minute games until a winner emerges.

Knockout Plate: Round 1

  RESULT    
James Alexander w/o v def Ray Holland
Karthik Ramesh def v w/o Paul Enderby  
Time control - 35 moves in 70 minutes plus 10 minutes to finish the game together with a 10second increment from move 1.
Toss for colour
If the first game is drawn
   1. Play a second game with colours reversed at the same time control.
   2. If that game is also drawn, play a pair of games, one with white, one with black, with 30 minutes each per game.
   3. If the score is 1-all, play a pair of games with 10 minutes each.
   4. If those are also 1-all. repeat the 10 minute games until a winner emerges.


Page last updated 21st April 2019
Copyright © 2009-19 Adrian Elwin